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What is Mobile Learning? M-Learning explained

For the first time E- learning emerged in the late 80s and in the 90s. Since then we have seen the processing power of handheld devices grow exponentially while becoming more affordable and even ubiquitous due to the demand for games, business communications, and in general the connected lifestyle of the wireless society. In a nutshell M-learning or mobile is the ability to learning across multiple contexts, through social and content interactions, using personal electronic devices.

These things have opened a new door to learning on the go which we now call M-Learning. Widespread ownership of mobile phones and the increasing availability of other portable and wireless devices have been changing the landscape of technology-supported learning. The use of these technologies turns out to be well aligned with strategic educational goals such as improving student retention and achievement, supporting differentiation of learning needs, and reaching learners who would not otherwise have the opportunity to participate in education.

Alongside formal education, everyday opportunities to access learning resources on mobile devices have multiplied. When making an online booking for a foreign holiday or a flight, you might be offered a phrasebook to download to your audio player or mobile phone. When wishing to advance your knowledge of a language, it is possible to find downloadable resources and many websites that can be accessed on the go. In practice, there are issues of cost and usability that often stand in the way of such self-initiated mobile learning.

According to Molenet, mobile learning can be broadly defined as ‘the exploitation of ubiquitous handheld technologies, together with wireless and mobile phone networks, to facilitate, support, enhance and extend the reach of teaching and learning. Mobile learning can take place in any location, at any time, including traditional learning environments such as classrooms as well as in workplaces, at home, in community locations and in transit.

Mobile technologies include mobile phones, smartphones, PDAs, MP3/ MP4 players (e.g. iPods), handheld gaming devices (e.g. Sony PSP, Nintendo DS), Ultramobile PCs (UMPCs), mini notebooks or netbooks (e.g. Asus EEE), handheld GPS or voting devices, and specialist portable technologies used in science labs, engineering workshops or for environmental or agricultural study. Mobile learning involves connectivity for downloading, uploading and/or online working via wireless networks, mobile phone networks or both, and linking to institutional systems e.g. virtual learning environments (VLEs) and management information systems (MIS). It is not the intention to provide in this paper an account of the field of mobile learning; in any case, the field has already grown and diversified to the extent that doing justice to it in a brief overview is now becoming close to impossible.

What is Mobile Learning M-Learning explained
What is Mobile Learning? M-Learning explained

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There is no agreed definition of ‘mobile learning’, partly because the field is experiencing rapid evolution, and partly because of the ambiguity of ‘mobile’ -does it relate to mobile technologies, or the more general notion of learner mobility? In fact, both aspects are currently important; in addition, the mobility of content is often highlighted. Mobility needs to be understood not only in terms of spatial movement but also in the ways in which such movement may enable time-shifting and boundary-crossing.

In the future, when technology is an integral part of our surroundings, it is predicted that we will no longer have to carry a mobile device. Even now, learners tend to move between using desktop computers and mobile devices, and maybe touch-screen displays in public areas, often for different parts of a learning task. Interactions mediated by technology are interspersed with direct interactions with people. The learner’s mobility creates an ever-changing environment for learning:… mobile technology, while essential, is only one of the different types of technology and interaction employed.

New possibilities emerge when a pupil starts learning with a mobile device with GPS functionality

Anyone who becomes involved in mobile learning will quickly notice that at the present time, it really matters which devices learners are using. First, ownership of the device makes a difference, since a tool that has only been borrowed may not be used in the same way as one that is owned and very familiar. Second, learners who have more than one device are likely to behave differently from those who only have one, because the former can more easily overcome the potential for playful and creative use of GPS (global positioning system) and mobile technology in education, and many of the examples given are learning games. New possibilities emerge when a pupil starts learning with a mobile device with GPS functionality. Via satellites, the GPS receives signals that indicate the position of the pupil with the device. On the basis of this position, the pupils can receive location-specific information on their devices, or add this information. In this manner a connection will be formed between the physical and the virtual worlds in which the pupils find themselves; several layers of information are accessible at the same time.

Why Use Mobile Devices For Learning?

Most mobile devices are useful in education as administration, organisation and teaching aids for practitioners, and also as learning support tools for learners. Here are some of the main benefits: Learners can interact with each other and with the practitioner instead of hiding behind large monitors. It’s much easier to accommodate several mobile devices in a classroom than several desktop computers. PDAs or tablets holding notes and e-books are lighter and less bulky than bags full of files, paper and textbooks, or even laptops. Handwriting with the stylus pen is more intuitive than using a keyboard and mouse. It’s possible to share assignments and work collaboratively; learners and practitioners can e-mail, cut, copy and paste text, pass the device around a group, or ‘beam’? the work to each other using the infrared function of a PDA or a wireless network such as Bluetooth.

Mobile devices can be used anywhere, anytime, including at home, on the train, and in hotels – this is invaluable for work-based training. These devices engage learners – young people who may have lost interest in education – like mobile phones, gadgets and games devices such as Nintendo DS or Playstation Portable. This technology may contribute to combating the digital divide, as this equipment (for example PDAs) is generally cheaper than desktop computers. However, you may also need to consider the following potential disadvantages: Small mobile and PDA screens limit the amount and type of information that can be displayed.

What is Mobile Learning M-Learning explained
What is Mobile Learning? M-Learning explained learn how we can help you:
Speak to a Datanova Digital Business Architect on 1300 552 166.

There are limited storage capacities for mobiles and PDAs. Batteries have to be charged regularly, and data can be lost if this is not done correctly. They can be much less robust than desktops (although tablet PCs are beginning to tackle this problem). It’s difficult to use moving graphics, especially with mobile phones, although 3G and 4G will eventually allow this. It’s a fast-moving market, especially for mobile phones, so devices can become out of date very quickly. Bandwidth may degrade with a larger number of users when using wireless networks.

What can we do with m-learning?

  1. Access documents or document libraries
  2. Access quizzes and self-assessments as questions or games
  3. Participate in lessons and tutorials
  4. Receive lectures archived or broadcasted live
  5. Access to video clips or audio libraries
  6. Read asynchronous postings
  7. Exhibit student work
  8. Participate in virtual learning communities on the go

The Technology Of M-Learning

  • SMS: Short Message Service allows users to send/receive messages of up to 160 characters between mobile phones (text messaging).
  • MMS: Multimedia Messaging Service serves the same purpose as SMS but allows the inclusion of graphics.
  • WAP: An international protocol that allows users to access the internet via their WAP-enabled mobile phones.
  • GPRS: An always-on internet connection for mobile devices that provides a greater speed of connection (171kb/s). e)Bluetooth: A short-range wireless connection. This enables PDAs (Personal Digital Assistants) to pass messages to and from other mobile devices.
  • 3G and 4G phones: By the end of the decade 4G (4th Generation mobile phones) will provide up to 100 megabits per second transmissions adequate for multimedia.
  • PDAs: Personal Digital Assistants have evolved to mini PCs able to carry out many of the basic functions of a larger PC using the Palm OS or MS Pocket PC operating system.
  • MP3s: Audio file format that efficiently compresses files and enables them to be shared.
  • CAMs: Video cameras are now embedded into mobile phones and PDAs.

The Availability Of M-Learning

The size, shape, weight and portability of mobile devices make them particularly effective for users with disabilities. The organiser functions usually included in mobile devices are extremely useful for learners with learning difficulties to help them organise their lives and achieve some independence. PDAs often also incorporate dictionaries and thesauruses, which provide handy reference tools for learners with dyslexia or other learning difficulties. Tablet PCs include text-to-speech and voice recognition as standard tools, which are valuable for users with disabilities or learning difficulties. The devices can also be attached to wheelchairs with the use of small brackets.

Benefits Of M-Learning

  • Interaction: Student interaction with instructors and among each other.
  • Portability: PDAs are lighter than books and enable the student to take notes or input data directly into the device regardless of location either typed, handwritten or using voice.
  • Collaborative: Enables several students to work together on assignments even while at distant locations.
  • Engaging learners: The new generation likes mobile devices such as PDAs, phones and games devices.
  • Increase motivation: Ownership of the handheld devices seems to increase commitment to using and learning from it.
  • Bridging of the digital divide: Since handhelds are more affordable than larger systems they are accessible to a larger percentage of the population.
  • Just-in-time learning: Increases work/learning performance and relevance to the learner.
  • May assist learners with some disabilities.

Disadvantages Of M-Learning Devices

Small screens of mobile phones and PDAs
Limited storage capacities in PDAs
Battery life/charge
Lack of common operating system
Lack of common hardware platform makes it difficult to develop content for all.
Less robust

Still difficult to use moving graphics limited potential for expansion with some devices can become out of date quickly wireless bandwidth is limited and may degrade with a larger number of users difficulties with printing unless connected to a network

Conclusion

Mobile learning is currently the most useful tool in the ICT world. It is believed that mobile learning could be an essential factor in involving young adults in learning, where more traditional methods have failed. As mobile phones combine PDA functions with cameras, video and MP3 players, and as tablets combine the portability of PDAs with the functionality of desktops, the world of learning becomes more mobile, more flexible and more exciting. What makes mobile technology so intriguing is that it has an affinity with movement between indoors and outdoors, across formal and informal settings, allowing learners to lead at least some of the way. If language learners‟ preferences and needs can be allowed to have a bearing on what is learnt and how mobile technologies have a clear role to play in realizing such an objective. Mobile technology takes learning out of the classroom often beyond the reach of the teacher. This can be perceived as a threat, so the challenge is to develop designs that clearly identify what is best learnt in the classroom, what should be learnt outside, and the ways in which connections between these settings will be made.

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References:
Masoud Hashemia *, Masoud Azizinezhad a , Vahid Najafia , Ali Jamali Nesari
© Open access under CC BY-NC-ND license.
Selection and/or peer-review under responsibility of the 2nd World Conference on Psychology, Counselling and Guidance.
* Masoud Hashemi. Tel.: +98-918-851-2752; fax: +98-852-422-5353. E-mail address: masoudhashemi38@yahoo.com
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About Christian Krauter

The Founder of Datanova, a visionary and digital business solution architect with 24 years experience in the rapidly expanding fields ofinformation management systems, data governance and customer focused-strategy. Christian Krauter, is a recognised expert on analytical applications for Australian Government Services focused on improving client’s business results through cloud development, information management and data governance.